SENSES PLACES @ Vivarium Festival

Friday March 29 2019
Workshop Senses Places: Rooting to Virtualize
> 3:00-9:00AM (SLT GMT-7)
Pause
Senses Places Participatory Performance in Mixed Reality Environment
> 10:00-11AM (SLT GMT-7)

Physical Public Location: Maus Hábitos – Espaço de Intervenção CulturalRua Passos Manuel, 178 4º, Porto, Portugal

Virtual Location: Odyssey Simulator
SLURL: http://maps.secondlife.com/secondlife/Odyssey/31/147/681

Streaming Channels
https://www.twitch.tv/sensesplaces

Senses Places is a dance-technology collaborative project creating a playful mixed reality performance environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments meet towards a kinesthetic/synesthetic engagement. The experimental, cross-disciplinary and culturally-critical improvisational dance practice pursued through the somatic-technological vision underpinning Senses Places allows us to not only stay grounded in our physical bodies, but to actually grow deeper roots and encompass more conscious integrated states while increasingly expanding virtually through embodied interfacing modes.

The HMI Human-Machine Interfaces to explore include:

1. person-vr avatar and environment interface (MUVE Second Life®)
2. person-image vídeo streaming or telematic interface
3. person-avatar webcam interface (Second Life®)
4. person-environment biometric interface (Arduíno, Processing).
These interfaces were developed in collaboration with Todd Cochrane (NMI, Nova Zelândia), Artica (PT), Joana Martins (IST, PT), Nick Rothwell (Cassiel, RU), José Coelho (UAb, PT), André Bahiense and others (Ramo IEEE UFBA), in the context of Senses Places project – Mixed Reality Participatory Environment since 2010

Technical requirements before starting:
One or all interfaces need to be activated:
1. Person-vr avatar and environment interface: Have an avatar in Second Life and a computer with webcam and average to fast internet access.
2.3. Person-image videostream interface: 3/4 channels
2.1. Isabel/Butler2 Evelyn:https://www.twitch.tv/sensesplaces (from Naus Hábitos, Porto)
2.2. Kae/Junkae: to confirm
2.3. Liz Solo: to confirm
2.4. Maus Hábitos: to confirm (from Naus Hábitos, Porto)

3. Person-avatar webcam interface: Get the HUD(s) and instructions to activate interface in Giver at Odyssey SLURL provided.

*************************
!!! Estão tod@s convidad@s !!!
!!! All are invited !!!
*************************

Participatory performance SCORE

This optional score proposes the participants to engage with oneanother in performative situations based on improvisational and integrative Eastern-Western movement-dance approaches. During the performance, participants-performers choose at least 2 situations and to engage with, change them at will, and are invited to play their own animations or Fullbody HUDs towards emerging connections from the eclectic/hybrid embodiments.
Although there is no fixed sequence, we propose to start in a circle sitting on the ground, getting further closer to each other, including touch or sensing eachothers’ soma (felt body), as well as exploding in all spatial directions. Including moves and auras related to the situations.
The animations (Motion Capture and Artifitial) are grouped inside the HUDs according with the situations

SCORE Situations
A. Rooting – floor poses & moves connecting bodies-environments
B. Standing / Empowering – Avatar Buddha, Yoga & Power poses
C. Traveling Earthy – expanding in horizontal and vertical space
D. Orbiting / Intercorporeal Flocking – like birds and micro-macro quantum-astral elements
E. In Between Earth & Sky – mixing falling, getting up, and flying animations/moves
About SCORE Situations
A. Rooting / Grounding
Engage in seating, lying and moving on the floor relating to webcam-avatar and videostream-images interfaces. Staying and changing poses and movement on the floor, connecting to our inner bodies and the ground, eachother and environment, taking into account occasional touch or intertwining amongst performers and/or avatars.

B. Standing Poses / Empowering
Embodiment of standing poses, choosing a spot in spatial relationship with others, changing location/pose at least once. Changing physical pose/movement within pose affects/changes avatar poses and vices versa.

C. Traveling / Earthy
Moving expanding through space. experimenting to follow someone. Changing energy flow connecting to all body parts, oneanother, and environment. Trying to witness/encompass all. Including walking, running, stopping, Tai Chi and Contact Improvisation.

D. Orbiting / Flying
Floating and moving in aerial space and in closer group connection, including the aerial poses, flocking trajectories, and jumps.

Let’s allow our bodies to interact intuitively, attaining for close/intimate/inner/somatic/energetic/kinesthetic connections, bringing into play our senses and subjective trans-cultural backgrounds. Our common concept is the experimentation and reflection upon the very shared interfacing experience and what kind of dance emerges through this mixed reality approach. The experiment is anchored in the sense of embodying together in augmented networked selves to which we learn to adapt for our own and environment good.

HAVE FUN!!!!
DIVIRTAM-SE!!!!

Collaborators
Isabel Valverde/Butler2 Evelyn (artistic director, choreographer, performer, PT)
Todd Cochrane/Toddles Aeon (technical director, developer, SL expert, NZ)
Ana Moura/Anisabel (choreographer, performer, PT)
Barbara Teixeira/Kikas Babenko (SL performance artist, PT)
Liz Solo (SL multidisciplinary artist and curator Odyssey, CA)
SaveMe Oh (SL visual theater artist, NL)
Isa Seppi/Janjii Rugani (choreographer, performer, BR)
Clara Gomes/Lux Nix (video artist, performer, PT)
Yukihiko Yoshida/Island Habana (coordinator of Japan node, dance educator, critic, JP)
Kae Ishimoto (choreographer, performer, JP)
Jun Makime (choreographer, performer, JP)
Yumi Sagara (choreographer, performer, JP)
Vasco Sá Cabral (visual artist, physical environment, PT)
Keiji Mitsubuchi (developer, SL expert, JP)
Paulo Fernandes/Genious Bickin (SL designer, performer, PT)
Catarina Carneiro de Sousa/CapCat Ragu (Meta_body avatar design, PT)
Sameiro Oliveira Martins/Meilo Minotaur (Meta_body avatar design, PT)
Artica (biometric interface, PT)
Nick Rothwell/Cassiel (sound interface system, composer, UK)
Mick Mengucci (image-sound interface, developer artist, PT/IT)
Joana Martins/Fonteyn (webcam interface design, performer, PT)
Fernando Cassola Marques (researcher Kinect interface, PT)
José Coelho (developer, biometric-environment interface, PT),
Members of Laboratório Mocap UFBA (mocap animation, BR)
IEEE/UFBA Branch Students André Bahiense, Marcus Cardial, Otávio Cartaxo, Rodrigo Aguiar (biometric-environment interface, BR)
Jean Souza (electronic musician, BR)

Website: http://sensesplaces.org/

Facebook: https://www.facebook.com/SensesPlaces
Senses Places is a resident project at Odyssey Contemporary Art and Performance Simulator (Second Life®)
Event at Vivarium Festival: https://www.facebook.com/events/2109276736030299/

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Senses Places at Corporealidades Pós-humanas

Odyssey Simulators

Senses Places – the collective founded and led by Portugal’s Interdisciplinary artist Isabel Valverde – presented a program of work at this year’s Corporealidades Pós-humanas in Salvador, Brazil. Collaborators joined Isabel online at the Senses Places studio on Odyssey. Performers and audiences participated from Brazil via different portals including live streams and Second Life.

Senses Places uses different devices – wii-motes, motion sensors, webcams – to connect avatars to dancers and performers in real space. Dancer movements trigger movements in avatars online. These movements are then reinterpreted by dancers in real time (via projection), creating feedback loops and RL/VR interaction.

Here are some images documenting a Senses Places event at Corporealidades Pós-humanas, from Odyssey’s perspective.
(Images by liz solo – with Kikas Babenco, SaveMe Oh, Isabel Valverde)

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Senses Places at Odyssey/Open Sim Conference

Odyssey Simulators

sensesplacesopensim_030Odyssey is proud to provide a home to Senses Places – a dance based mixed reality project by Isabel Valverde and collaborators. The project runs a mixed reality participatory environment on the Odyssey Simulator in Second Life and this week presented performances and demonstrations at the 2016 Open Sim Community Conference.

Here are some images from one of the performances at the conference.Dancers and other participants in RL (real life) link to their avatars via a webcam interface. The webcam picks up mocap points on the dancer’s body and translates the movement (via the internet) to the dancer’s avatar in world.

ABOUT SENSES PLACES from sensesplaces.org

Senses Places is a dance-technology collaborative project creating a playful mixed reality performance environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments…

View original post 222 more words

Archiving hybrid-reality performance

Very happy to find this post from Selena Chau regarding her selection of Senses Places as the hybrid-reality performance for the archival collection of Stanford Digital Archive! It was great to work with her 😀

Selena Chau

This summer I have been working with Henry Lowood at Stanford University to create an archival collection for a hybrid-reality performance. Mr. Lowood’s experience in archiving virtual worlds and understanding of the complexities of archiving machinma, and other artists creations using company software has been necessary for guiding my project.

I have explored reasons why virtual reality technology and virtual worlds are an important aspect of performance, especially when it relates to creativity with dance projects

View original post 552 more words

Mixed-reality performance: dance and virtual worlds

An interesting short article featuring Senses Places by Selena Chau only found now from 2014 😉

Selena Chau

From https://www.facebook.com/SensesPlaces From https://www.facebook.com/SensesPlaces

Historically, dance is a presentation, entertainment that is meant to be enjoyed in the proscenium: ballet, acrobatic, opera. Even on screen, audiences have been meant to watch from their “window.” Dance has moved beyond its historical origins in endless artistic innovation and new formulations of existing tools and skills for expression of movement in time and space. Site-specific works, shown in alternative performance spaces, invite the audience closer to the work and to even engage within the dance piece. The inclusion of more vernacular movements and situations allows greater meaning for audiences, and more opportunities to connect with the work. Improvisation allows real-time communication and exploration between participants.

Dance performances have always been highly collaborative–with sets, costumes, music, lighting, and now more and more, with technology. Dance scholar Kerstin Evert (2002) describes the 1960s as a prominent historical period when media technologies integrated with dance. Additionally, she cites…

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Lugares Sentidos / Senses Places @ OSim Community Conference 2016 & Laboratório Mocap UFBA

Senses Places testing

NoSense dancing 8                      © Kikas Babenko

Sharing the Flickr Album by Kikas Babenko of the performance 😀                        https://flic.kr/s/aHskJkCqk9

Lugares Sentidos / Senses Places @ OpenSim Community Conference 2016
Ambiente de performance participativa em realidade mista
Dez/Dec 9 > 16

Performance Abertura/Opening
SEXTA/FRIDAY 9.12.2016
16.00-17.00h (GMT-3/Salvador, BR)
11AM-12PM (SLT/GMT-8)

Ambiente aberto para visita e interacção
SEGUNDA 12 a SEXTA-FEIRA 15.12
14h30 as 17h (GMT-3/Salvador, BR)
9.30AM to 12PM (SLT/GMT-8)

Performance Fecho/Closing
SEXTA/FRIDAY 16.12.2016
19.00-20.00h (GMT-3/Salvador, BR)
2AM-3PM (SLT/GMT-8)

OpenSim Community Conference 2016: http://opensimulator.org/
Lugar físico público: Laboratório Mocap PPGD/Escola de Dança/UFBA, Campus Ondina, Salvador, BA, Brasil
Lugar virtual: Odyssey Contemporary Art and Performance Simulator (Second Life)
SLURL: http://maps.secondlife.com/secondlife/Odyssey/31/147/681

Canais de transmissão vídeo / Livestream channels:
http://original.livestream.com/beverde
http://original.livestream.com/sensesplaces
http://original.livestream.com/sensesplaces2

Senses Places é um ambiente participativo em realidade mista desenvolvido desde 2011 por uma colaboração internacional transdisciplinar em dança somática e tecnológica. Quer testemunhar a emergência de interactividades corporealizadas num clima acessível e inclusivo. Trata-se de uma experimentação artística em rede através da partilha física, biométrica, telemática e virtual. A experiência interativa propõe um ambiente criativo crítico sensível através de interfaces que conectam participantes de todo o mundo em corporealidades partilhadas.

A ênfase das conexões com nossas diversas simulações e ambientes é somática, voltada para uma empatia cinestésica media(tiza)da, alicerce da criação/investigação de uma experiência humana mais profunda e diversificada. Lugares Sentidos acontece entre lugares físicos remotos públicos/privados e o lugar virtual partilhado na Odyssey Contemporary Art and Performance Simulator (Second Life).

Website: http://sensesplaces.org/
Facebook: https://www.facebook.com/SensesPlaces

© Butler2 Evelyn

Apresentação/Conference Talk @ OpenSimulator Community Conference 2016           por/by Isabel Valverde aka Butler2 Evelyn
DOMINGO/SUNDAY 11.12.2016
21-21.30h (GMT-3/Salvador, BR)
4-4.30PM (SLT/GMT-8)

Lugar virtual @ Avacon OSim Hypergrid: http://grid.avacon.org:8002
Live Stream: https://gaming.youtube.com/c/AvaconOrg/live
                                              Registo Machinima: https://gaming.youtube.com/watch?v=O13VTsZLGrs&feature=share

Senses Places is an ongoing collaborative transdisciplinary project creating mixed reality participatory performance environments that engage participants in a physical and mediat(iz)ed kinesthetic/somatic movement relational experience.

Isabel will discuss Senses Places artistic vision towards mixed reality embodied interfacing encompassing instead of simply substituting the physical body and environment. The focus will be given to the latest process experimenting with simultaneous modes of embodied movement interaction by engaging physically and virtually through different bodily senses, particularly kinesthesis.

What will be of our virtual presence and activity without our physical embodied engagement with the machines? The transdisciplinary dance/performance art-tech approach develops improvisational situations on somatic based practices, including CI, Butoh, Yoga, Tai Chi that contribute to and expand our awareness and communication channels. We believe that this kind of approach promotes healthy and evolving interactivity with and through intelligent machines.

About the OpenSimulator Community Conference 2016: The OpenSimulator Community Conference is an annual conference that focuses on the community around the OpenSimulator software. The conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

http://isabel-valverde.branded.me
For more information see
http://conference.opensimulator.org


Collaboradores
Isabel Valverde/Butler2 Evelyn (artistic director, choreographer, performer, PT)
Todd Cochrane/Toddles Aeon (technical director, developer, SL expert, NZ)
Ana Moura/Anisabel (choreographer, performer, PT)
Barbara Teixeira/Kikas Babenko (SL performance artist, PT)
Liz Solo (SL multidisciplinary artist and curator Odyssey)
SaveMe Oh (SL visual theater artist, NL)
Isa Seppi/Janjii Rugani (choreographer, performer, BR)
Clara Gomes/Lux Nix (video artist, performer, PT)
Yukihiko Yoshida/Island Habana (coordinator of Japan node, dance educator, critic, JP)
Kae Ishimoto (choreographer, performer, JP)
Jun Makime (choreographer, performer, JP)
Yumi Sagara (choreographer, performer, JP)
Keiji Mitsubuchi (developer, SL expert, JP)
Paulo Fernandes/Genious Bickin (SL designer, performer, PT)
Catarina Carneiro de Sousa/CapCat Ragu (Meta_body avatar design, PT)
Sameiro Oliveira Martins/Meilo Minotaur (Meta_body avatar design, PT)
Artica (biometric interface, PT)
Nick Rothwell (sound interface system, composer, UK)
Mick Mengucci (image-sound interface, developer artist, PT/IT)
Joana Martins/Fonteyn (webcam interface design, performer, PT)
Fernando Cassola Marques (researcher Kinect interface, PT)
Membros do Laboratório Mocap UFBA (Brazil)
Microbiarte (Brazil)

Escola de Dança / Direcção: Profa. Dra. Dulce Tamara da Rocha Lamego da Silva / Vice-Direcção: Profa. Carmen Paternostro
PPGDança /Coordenação: Profa. Dra. Lenira Peral Rengel / Vice-coordenação: Profa. Dra. Ludmila Pimentel
Agradecimentos/Apoio: PPGDança/UFBA, Ailton Pancho, Neide, Odyssey Sim

*************************
!!! Estão todos convidados !!!
!!! All are invited !!!
*************************

Let’s allow our bodies to interact intuitively, attaining for close/intimate/inner/somatic/energetic/kinesthetic connections, bringing into play our senses and subjective trans-cultural backgrounds. Our common concept is the experimentation and reflection upon the very shared interfacing experience and what kind of dance we develop through this mixed reality approach. The experiment is anchored in the sense of embodying and how we adapt to different mediations of self, others and environments 😀

**********
DIVIRTAM-SE!!!
HAVE FUN!!!

Senses Places mixed reality environment and performance @ INVITRO Lab / UAberta & Odyssey

March 11
21h30

Posthuman Corporealities’ Program Somatic and Technological Dances #2


Recording of UAb live stream @ INVITRO now at Posthuman Corporealities YouTube


video live recording at Odyssey @ INVITRO, Posthuman Corporealities YouTube