Senses Places at Corporealidades Pós-humanas

Odyssey Simulators

Senses Places – the collective founded and led by Portugal’s Interdisciplinary artist Isabel Valverde – presented a program of work at this year’s Corporealidades Pós-humanas in Salvador, Brazil. Collaborators joined Isabel online at the Senses Places studio on Odyssey. Performers and audiences participated from Brazil via different portals including live streams and Second Life.

Senses Places uses different devices – wii-motes, motion sensors, webcams – to connect avatars to dancers and performers in real space. Dancer movements trigger movements in avatars online. These movements are then reinterpreted by dancers in real time (via projection), creating feedback loops and RL/VR interaction.

Here are some images documenting a Senses Places event at Corporealidades Pós-humanas, from Odyssey’s perspective.
(Images by liz solo – with Kikas Babenco, SaveMe Oh, Isabel Valverde)

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Senses Places at Odyssey/Open Sim Conference

Odyssey Simulators

sensesplacesopensim_030Odyssey is proud to provide a home to Senses Places – a dance based mixed reality project by Isabel Valverde and collaborators. The project runs a mixed reality participatory environment on the Odyssey Simulator in Second Life and this week presented performances and demonstrations at the 2016 Open Sim Community Conference.

Here are some images from one of the performances at the conference.Dancers and other participants in RL (real life) link to their avatars via a webcam interface. The webcam picks up mocap points on the dancer’s body and translates the movement (via the internet) to the dancer’s avatar in world.

ABOUT SENSES PLACES from sensesplaces.org

Senses Places is a dance-technology collaborative project creating a playful mixed reality performance environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments…

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Archiving hybrid-reality performance

Very happy to find this post from Selena Chau regarding her selection of Senses Places as the hybrid-reality performance for the archival collection of Stanford Digital Archive! It was great to work with her 😀

Selena Chau

This summer I have been working with Henry Lowood at Stanford University to create an archival collection for a hybrid-reality performance. Mr. Lowood’s experience in archiving virtual worlds and understanding of the complexities of archiving machinma, and other artists creations using company software has been necessary for guiding my project.

I have explored reasons why virtual reality technology and virtual worlds are an important aspect of performance, especially when it relates to creativity with dance projects

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Mixed-reality performance: dance and virtual worlds

An interesting short article featuring Senses Places by Selena Chau only found now from 2014 😉

Selena Chau

From https://www.facebook.com/SensesPlaces From https://www.facebook.com/SensesPlaces

Historically, dance is a presentation, entertainment that is meant to be enjoyed in the proscenium: ballet, acrobatic, opera. Even on screen, audiences have been meant to watch from their “window.” Dance has moved beyond its historical origins in endless artistic innovation and new formulations of existing tools and skills for expression of movement in time and space. Site-specific works, shown in alternative performance spaces, invite the audience closer to the work and to even engage within the dance piece. The inclusion of more vernacular movements and situations allows greater meaning for audiences, and more opportunities to connect with the work. Improvisation allows real-time communication and exploration between participants.

Dance performances have always been highly collaborative–with sets, costumes, music, lighting, and now more and more, with technology. Dance scholar Kerstin Evert (2002) describes the 1960s as a prominent historical period when media technologies integrated with dance. Additionally, she cites…

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Lugares Sentidos / Senses Places @ OSim Community Conference 2016 & Laboratório Mocap UFBA

Senses Places testing

NoSense dancing 8                      © Kikas Babenko

Sharing the Flickr Album by Kikas Babenko of the performance 😀                        https://flic.kr/s/aHskJkCqk9

Lugares Sentidos / Senses Places @ OpenSim Community Conference 2016
Ambiente de performance participativa em realidade mista
Dez/Dec 9 > 16

Performance Abertura/Opening
SEXTA/FRIDAY 9.12.2016
16.00-17.00h (GMT-3/Salvador, BR)
11AM-12PM (SLT/GMT-8)

Ambiente aberto para visita e interacção
SEGUNDA 12 a SEXTA-FEIRA 15.12
14h30 as 17h (GMT-3/Salvador, BR)
9.30AM to 12PM (SLT/GMT-8)

Performance Fecho/Closing
SEXTA/FRIDAY 16.12.2016
19.00-20.00h (GMT-3/Salvador, BR)
2AM-3PM (SLT/GMT-8)

OpenSim Community Conference 2016: http://opensimulator.org/
Lugar físico público: Laboratório Mocap PPGD/Escola de Dança/UFBA, Campus Ondina, Salvador, BA, Brasil
Lugar virtual: Odyssey Contemporary Art and Performance Simulator (Second Life)
SLURL: http://maps.secondlife.com/secondlife/Odyssey/31/147/681

Canais de transmissão vídeo / Livestream channels:
http://original.livestream.com/beverde
http://original.livestream.com/sensesplaces
http://original.livestream.com/sensesplaces2

Senses Places é um ambiente participativo em realidade mista desenvolvido desde 2011 por uma colaboração internacional transdisciplinar em dança somática e tecnológica. Quer testemunhar a emergência de interactividades corporealizadas num clima acessível e inclusivo. Trata-se de uma experimentação artística em rede através da partilha física, biométrica, telemática e virtual. A experiência interativa propõe um ambiente criativo crítico sensível através de interfaces que conectam participantes de todo o mundo em corporealidades partilhadas.

A ênfase das conexões com nossas diversas simulações e ambientes é somática, voltada para uma empatia cinestésica media(tiza)da, alicerce da criação/investigação de uma experiência humana mais profunda e diversificada. Lugares Sentidos acontece entre lugares físicos remotos públicos/privados e o lugar virtual partilhado na Odyssey Contemporary Art and Performance Simulator (Second Life).

Website: http://sensesplaces.org/
Facebook: https://www.facebook.com/SensesPlaces

© Butler2 Evelyn

Apresentação/Conference Talk @ OpenSimulator Community Conference 2016           por/by Isabel Valverde aka Butler2 Evelyn
DOMINGO/SUNDAY 11.12.2016
21-21.30h (GMT-3/Salvador, BR)
4-4.30PM (SLT/GMT-8)

Lugar virtual @ Avacon OSim Hypergrid: http://grid.avacon.org:8002
Live Stream: https://gaming.youtube.com/c/AvaconOrg/live
                                              Registo Machinima: https://gaming.youtube.com/watch?v=O13VTsZLGrs&feature=share

Senses Places is an ongoing collaborative transdisciplinary project creating mixed reality participatory performance environments that engage participants in a physical and mediat(iz)ed kinesthetic/somatic movement relational experience.

Isabel will discuss Senses Places artistic vision towards mixed reality embodied interfacing encompassing instead of simply substituting the physical body and environment. The focus will be given to the latest process experimenting with simultaneous modes of embodied movement interaction by engaging physically and virtually through different bodily senses, particularly kinesthesis.

What will be of our virtual presence and activity without our physical embodied engagement with the machines? The transdisciplinary dance/performance art-tech approach develops improvisational situations on somatic based practices, including CI, Butoh, Yoga, Tai Chi that contribute to and expand our awareness and communication channels. We believe that this kind of approach promotes healthy and evolving interactivity with and through intelligent machines.

About the OpenSimulator Community Conference 2016: The OpenSimulator Community Conference is an annual conference that focuses on the community around the OpenSimulator software. The conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

http://isabel-valverde.branded.me
For more information see
http://conference.opensimulator.org


Collaboradores
Isabel Valverde/Butler2 Evelyn (artistic director, choreographer, performer, PT)
Todd Cochrane/Toddles Aeon (technical director, developer, SL expert, NZ)
Ana Moura/Anisabel (choreographer, performer, PT)
Barbara Teixeira/Kikas Babenko (SL performance artist, PT)
Liz Solo (SL multidisciplinary artist and curator Odyssey)
SaveMe Oh (SL visual theater artist, NL)
Isa Seppi/Janjii Rugani (choreographer, performer, BR)
Clara Gomes/Lux Nix (video artist, performer, PT)
Yukihiko Yoshida/Island Habana (coordinator of Japan node, dance educator, critic, JP)
Kae Ishimoto (choreographer, performer, JP)
Jun Makime (choreographer, performer, JP)
Yumi Sagara (choreographer, performer, JP)
Keiji Mitsubuchi (developer, SL expert, JP)
Paulo Fernandes/Genious Bickin (SL designer, performer, PT)
Catarina Carneiro de Sousa/CapCat Ragu (Meta_body avatar design, PT)
Sameiro Oliveira Martins/Meilo Minotaur (Meta_body avatar design, PT)
Artica (biometric interface, PT)
Nick Rothwell (sound interface system, composer, UK)
Mick Mengucci (image-sound interface, developer artist, PT/IT)
Joana Martins/Fonteyn (webcam interface design, performer, PT)
Fernando Cassola Marques (researcher Kinect interface, PT)
Membros do Laboratório Mocap UFBA (Brazil)
Microbiarte (Brazil)

Escola de Dança / Direcção: Profa. Dra. Dulce Tamara da Rocha Lamego da Silva / Vice-Direcção: Profa. Carmen Paternostro
PPGDança /Coordenação: Profa. Dra. Lenira Peral Rengel / Vice-coordenação: Profa. Dra. Ludmila Pimentel
Agradecimentos/Apoio: PPGDança/UFBA, Ailton Pancho, Neide, Odyssey Sim

*************************
!!! Estão todos convidados !!!
!!! All are invited !!!
*************************

Let’s allow our bodies to interact intuitively, attaining for close/intimate/inner/somatic/energetic/kinesthetic connections, bringing into play our senses and subjective trans-cultural backgrounds. Our common concept is the experimentation and reflection upon the very shared interfacing experience and what kind of dance we develop through this mixed reality approach. The experiment is anchored in the sense of embodying and how we adapt to different mediations of self, others and environments 😀

**********
DIVIRTAM-SE!!!
HAVE FUN!!!

Senses Places mixed reality environment and performance @ INVITRO Lab / UAberta & Odyssey

March 11
21h30

Posthuman Corporealities’ Program Somatic and Technological Dances #2


Recording of UAb live stream @ INVITRO now at Posthuman Corporealities YouTube


video live recording at Odyssey @ INVITRO, Posthuman Corporealities YouTube

Senses Places hybrid reality collection, 2002-2014 @ Stanford University Libraries’ Digital Collections

Very Happy to announce this digital collection dedicated to Senses Places compiled by Selena Chau on October 5, 2015. It consists of digital objects including websites, images, videos, chats, and scholarly articles, and featuring the mixed-reality performance and participatory enviroment @ Metaverse Cultural Series 2012.

“The transferred digital content from Selena Chau is organized into the following groups:
Senses Places performance at MCS – images and video (4.66GB files)
Publications and presentations by the creative team (1.5GB files)
Writings about Senses Places (8.5MB files)”

https://searchworks.stanford.edu/view/11689832

https://embed.stanford.edu/iframe?url=https://purl.stanford.edu/yp185mw2567

All the thanks to Selena Chau!!!!