Senses Places at Corporealidades Pós-humanas

Odyssey Simulators

Senses Places – the collective founded and led by Portugal’s Interdisciplinary artist Isabel Valverde – presented a program of work at this year’s Corporealidades Pós-humanas in Salvador, Brazil. Collaborators joined Isabel online at the Senses Places studio on Odyssey. Performers and audiences participated from Brazil via different portals including live streams and Second Life.

Senses Places uses different devices – wii-motes, motion sensors, webcams – to connect avatars to dancers and performers in real space. Dancer movements trigger movements in avatars online. These movements are then reinterpreted by dancers in real time (via projection), creating feedback loops and RL/VR interaction.

Here are some images documenting a Senses Places event at Corporealidades Pós-humanas, from Odyssey’s perspective.
(Images by liz solo – with Kikas Babenco, SaveMe Oh, Isabel Valverde)

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Senses Places at Odyssey/Open Sim Conference

Odyssey Simulators

sensesplacesopensim_030Odyssey is proud to provide a home to Senses Places – a dance based mixed reality project by Isabel Valverde and collaborators. The project runs a mixed reality participatory environment on the Odyssey Simulator in Second Life and this week presented performances and demonstrations at the 2016 Open Sim Community Conference.

Here are some images from one of the performances at the conference.Dancers and other participants in RL (real life) link to their avatars via a webcam interface. The webcam picks up mocap points on the dancer’s body and translates the movement (via the internet) to the dancer’s avatar in world.

ABOUT SENSES PLACES from sensesplaces.org

Senses Places is a dance-technology collaborative project creating a playful mixed reality performance environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments…

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Archiving hybrid-reality performance

Very happy to find this post from Selena Chau regarding her selection of Senses Places as the hybrid-reality performance for the archival collection of Stanford Digital Archive! It was great to work with her 😀

Selena Chau

This summer I have been working with Henry Lowood at Stanford University to create an archival collection for a hybrid-reality performance. Mr. Lowood’s experience in archiving virtual worlds and understanding of the complexities of archiving machinma, and other artists creations using company software has been necessary for guiding my project.

I have explored reasons why virtual reality technology and virtual worlds are an important aspect of performance, especially when it relates to creativity with dance projects

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Mixed-reality performance: dance and virtual worlds

An interesting short article featuring Senses Places by Selena Chau only found now from 2014 😉

Selena Chau

From https://www.facebook.com/SensesPlaces From https://www.facebook.com/SensesPlaces

Historically, dance is a presentation, entertainment that is meant to be enjoyed in the proscenium: ballet, acrobatic, opera. Even on screen, audiences have been meant to watch from their “window.” Dance has moved beyond its historical origins in endless artistic innovation and new formulations of existing tools and skills for expression of movement in time and space. Site-specific works, shown in alternative performance spaces, invite the audience closer to the work and to even engage within the dance piece. The inclusion of more vernacular movements and situations allows greater meaning for audiences, and more opportunities to connect with the work. Improvisation allows real-time communication and exploration between participants.

Dance performances have always been highly collaborative–with sets, costumes, music, lighting, and now more and more, with technology. Dance scholar Kerstin Evert (2002) describes the 1960s as a prominent historical period when media technologies integrated with dance. Additionally, she cites…

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Odyssey at Hi-Dance Festival with Senses Places

Fabulous post from Odyssey’s Blog from Senses Places @ Hi-Dance Festival 1.0 showing convergence of different embodiments from Liz Solo’s hybrid perspective with music by Mike Kean

Odyssey Simulators

sensesplacespicOdyssey had the pleasure of hosting another event with Senses Places – Isabel Valverde and Senses Places at Hi-Dance Festival – Dance and Technology, Rome, Italy. Isabel performed live on stage with Odyssey artists/avatars. Avatars performed via large scale projections. Others, including Liz Solo and Mike Kean of The Black Bag Media Collective also participated via live web stream.

Here is some documentation of the event from the BBMC Studio perspective with live streamed footage of the performance by Francesca Fini.

Isabel Valverde and Senses Places – Mixed Reality Performance and Participatory Environment
at
Hi-Dance Festival – Dance and Technology – Rome, Italy, February 17, 2015
also at The Black Bag Media Collective Studio, St John’s Newfoundland
and The Odyssey Simulator
with Isabel Valverde, SaveMe Oh, Liz Solo,  Francesca Fini,
Rita Paz/Zapa7ir, Isa Seppi/Janjii Rugani, Kikas Babenco, Todd Cochrane and others
See:
http://www.sensesplaces.wordpress.com
http://www.odysseysimulator.com
http://www.theblackbags.com
http://www.hi-dance.com

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Senses Places in the Studio

About one year ago at lizsolo’s blog.
Soon updated documentation of this performance @ Metsverse Cultural Series / Avacon Feb 4, 2014, and other Senses Places instantiations pursuing the convergence of embodiment’s senses and places. We embarqued in more challenging interfacings at pertaining physical sites, including the Torres Vedras’ Castle at BANG AWARDS Festival (June 2014), and a Dome at Monte das Uvas, Loulé, for Danças Híbridas Festival (July 2014), towards richer mixed-reality intertwining 😀

liz solo

OLYMPUS DIGITAL CAMERAHere is a set of images from the most recent presentation of Senses Places – live at the Metaverse Cultural Series, the Odyssey Simulator and at remote locations participating via live web stream.

These pictures were taken from my studio perspective as me and partner Mike Kean participated by streaming the studio into Odyssey in Second Life and by projecting Odyssey into my studio (see This Post by the Odyssey Simulator  for a better explanation of the technology).

The space was small so rather than interact in the usual way (with movement) we played with music, shadows, mirrors, and interacting with the live projected space in small ways. I am looking forward to seeing more documentation from the other locations including the Physical site at ARTCASA in Lisbon, Portugal.

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Senses Places moves in

From Liz Solo at Odyssey Simulator sharing photos from Mixed Reality Contact Improvisation JAM @ Hybrid Dances #2, November 26, with the collaboration/support of Fábrica do Braço de Prata, Lisbon, Portugal and Odyssey Simulator, Second Life!

Odyssey Simulators

*sensesplacesff1Senses Places has taken up residence on the Odyssey Simulator with a new sky platform for rehearsals and performances.

Senses Places uses a live webcam interface to read movements of participants IRL. The interface then translates these movements to the participant’s avatar in virtual space. Another layer is added as RL dancers in remote locations interact with large-scale projections of these dancing avatars.

At one of Senses Places’ most recent events on Odyssey dancers in Portugal improvised against live projections of Second Life avatars (whose movement are being triggered by the webcam interfaces of Liz Solo and Isabel Valverde)

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